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@ -117,16 +117,10 @@ void VideoBackend::UpdateFPSDisplay(const char *text)
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#if defined(HAVE_X11) && HAVE_X11
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void XEventThread();
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void CreateXWindow (void)
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void CreateXWindow(void)
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{
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Atom wmProtocols[1];
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// use evdpy to create the window, so that connection gets the events
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// the colormap needs to be created on the same display, because it
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// is a client side structure, as well as wmProtocols(or so it seems)
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// GLWin.win is a xserver global window handle, so it can be used by both
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// display connections
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// Setup window attributes
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GLWin.attr.colormap = XCreateColormap(GLWin.evdpy,
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GLWin.parent, GLWin.vi->visual, AllocNone);
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@ -136,7 +130,8 @@ void CreateXWindow (void)
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// Create the window
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GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0,
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GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
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wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1);
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@ -151,7 +146,8 @@ void DestroyXWindow(void)
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{
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XUnmapWindow(GLWin.dpy, GLWin.win);
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GLWin.win = 0;
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GLWin.xEventThread.join();
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if (GLWin.xEventThread.joinable())
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GLWin.xEventThread.join();
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XFreeColormap(GLWin.evdpy, GLWin.attr.colormap);
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}
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@ -298,11 +294,14 @@ void XEventThread()
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s_backbuffer_height = GLWin.height;
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break;
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case ClientMessage:
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
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Core::Callback_CoreMessage(WM_USER_STOP);
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "RESIZE", False))
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XMoveResizeWindow(GLWin.evdpy, GLWin.win, event.xclient.data.l[1],
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event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.evdpy, "RESIZE", False))
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XMoveResizeWindow(GLWin.evdpy, GLWin.win,
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event.xclient.data.l[1], event.xclient.data.l[2],
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event.xclient.data.l[3], event.xclient.data.l[4]);
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break;
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default:
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break;
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@ -385,26 +384,26 @@ bool OpenGL_Create(void *&window_handle)
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// Show the window
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EmuWindow::Show();
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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24, // 24Bit Z-Buffer (Depth Buffer)
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8, // 8bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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24, // 24Bit Z-Buffer (Depth Buffer)
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8, // 8bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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GLuint PixelFormat; // Holds The Results After Searching For A Match
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@ -413,7 +412,7 @@ bool OpenGL_Create(void *&window_handle)
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PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
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return false;
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}
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if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
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if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {
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PanicAlert("(2) Can't find a suitable PixelFormat.");
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return false;
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}
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@ -475,7 +474,7 @@ bool OpenGL_Create(void *&window_handle)
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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if (GLWin.vi != NULL)
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{
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ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
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ERROR_LOG(VIDEO, "Only single buffered visual!");
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}
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else
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{
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@ -488,13 +487,13 @@ bool OpenGL_Create(void *&window_handle)
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}
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}
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else
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NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
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NOTICE_LOG(VIDEO, "Got double buffered visual!");
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// Create a GLX context.
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GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
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if (!GLWin.ctx)
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{
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PanicAlert("Couldn't Create GLX context.Quit");
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PanicAlert("Unable to create GLX context.");
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return false;
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}
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@ -517,17 +516,28 @@ bool OpenGL_MakeCurrent()
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#elif defined(__APPLE__)
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[GLWin.cocoaCtx makeCurrentContext];
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#elif defined(_WIN32)
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return wglMakeCurrent(hDC,hRC) ? true : false;
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return wglMakeCurrent(hDC, hRC) ? true : false;
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#elif defined(HAVE_X11) && HAVE_X11
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#if defined(HAVE_WX) && (HAVE_WX)
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Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
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XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
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Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y,
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(int&)GLWin.width, (int&)GLWin.height);
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XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y,
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GLWin.width, GLWin.height);
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#endif
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return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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#endif
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return true;
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}
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bool OpenGL_ReleaseContext()
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{
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#ifdef _WIN32
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return wglMakeCurrent(NULL, NULL);
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#elif defined(HAVE_X11) && HAVE_X11
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return glXMakeCurrent(GLWin.dpy, None, NULL);
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#endif
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}
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// Update window width, size and etc. Called from Render.cpp
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void OpenGL_Update()
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{
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@ -577,7 +587,9 @@ void OpenGL_Update()
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int height = rcWindow.bottom - rcWindow.top;
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// If we are rendering to a child window
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if (EmuWindow::GetParentWnd() != 0 && (s_backbuffer_width != width || s_backbuffer_height != height) && width >= 4 && height >= 4)
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if (EmuWindow::GetParentWnd() != 0 &&
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(s_backbuffer_width != width || s_backbuffer_height != height) &&
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width >= 4 && height >= 4)
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{
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::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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s_backbuffer_width = width;
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@ -586,7 +598,6 @@ void OpenGL_Update()
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#endif
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}
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// Close backend
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void OpenGL_Shutdown()
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{
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@ -599,27 +610,21 @@ void OpenGL_Shutdown()
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[GLWin.cocoaCtx clearDrawable];
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[GLWin.cocoaCtx release];
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#elif defined(_WIN32)
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if (hRC) // Do We Have A Rendering Context?
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if (hRC)
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{
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if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
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{
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// [F|RES]: if this fails i dont see the message box and
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// cant get out of the modal state so i disable it.
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// This function fails only if i render to main window
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// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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}
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if (!wglMakeCurrent(NULL, NULL))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
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if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
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{
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if (!wglDeleteContext(hRC))
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ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
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}
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hRC = NULL; // Set RC To NULL
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hRC = NULL;
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}
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if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
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if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))
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{
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ERROR_LOG(VIDEO, "Release Device Context Failed.");
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hDC = NULL; // Set DC To NULL
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hDC = NULL;
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}
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EmuWindow::Close();
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#elif defined(HAVE_X11) && HAVE_X11
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@ -641,7 +646,8 @@ GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
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GLint err = glGetError();
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if (err != GL_NO_ERROR)
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{
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ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
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ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n",
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file, line, function, err, gluErrorString(err));
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}
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return err;
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}
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@ -667,15 +673,30 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
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const char *error = "-";
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switch (fbo_status)
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{
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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error = "INCOMPLETE_ATTACHMENT_EXT";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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error = "INCOMPLETE_MISSING_ATTACHMENT_EXT";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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error = "INCOMPLETE_DIMENSIONS_EXT";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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error = "INCOMPLETE_FORMATS_EXT";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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error = "INCOMPLETE_DRAW_BUFFER_EXT";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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error = "INCOMPLETE_READ_BUFFER_EXT";
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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error = "UNSUPPORTED_EXT";
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break;
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}
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ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
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ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n",
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file, line, function, error);
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return false;
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}
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return true;
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