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stream by map and sync
but not working perfectly, so disabled
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@ -120,8 +120,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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u32 point_index_size = IndexGenerator::GetPointindexLen();
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u32 index_size = (triangle_index_size+line_index_size+point_index_size) * sizeof(u16);
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s_vertexBuffer->Align(stride);
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s_vertexBuffer->Alloc(vertex_data_size);
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s_vertexBuffer->Alloc(vertex_data_size, stride);
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u32 offset = s_vertexBuffer->Upload(LocalVBuffer, vertex_data_size);
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s_baseVertex = offset / stride;
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