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Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code, and two, DSP emulation shouldn't need to interact with audio in the first place.
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@ -19,4 +19,6 @@ namespace AudioCommon
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std::vector<std::string> GetSoundBackends();
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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void UpdateSoundStream();
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void ClearAudioBuffer(bool mute);
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void SendAIBuffer(short* samples, unsigned int num_samples);
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}
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