Vulkan: Refactor initialization to only use a single instance

Hopefully will fix the crash in vkDestroyInstance on the NV Shield TV,
and likely reduce boot times slightly for drivers that take a while
to create instances.
This commit is contained in:
Stenzek
2017-01-29 22:14:09 +10:00
parent e823a9d80c
commit 3b218c64b1
4 changed files with 44 additions and 43 deletions

View File

@ -327,7 +327,7 @@ void VulkanContext::PopulateBackendInfoMultisampleModes(
}
std::unique_ptr<VulkanContext> VulkanContext::Create(VkInstance instance, VkPhysicalDevice gpu,
VkSurfaceKHR surface, VideoConfig* config,
VkSurfaceKHR surface,
bool enable_debug_reports,
bool enable_validation_layer)
{
@ -354,9 +354,6 @@ std::unique_ptr<VulkanContext> VulkanContext::Create(VkInstance instance, VkPhys
return nullptr;
}
// Update video config with features.
PopulateBackendInfoFeatures(config, gpu, context->m_device_features);
PopulateBackendInfoMultisampleModes(config, gpu, context->m_device_properties);
return context;
}