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VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
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@ -1189,7 +1189,7 @@ void CFrame::OnMouse(wxMouseEvent& event)
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void CFrame::DoFullscreen(bool enable_fullscreen)
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{
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if (!g_Config.bBorderlessFullscreen &&
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if (!g_Config.BorderlessFullscreenEnabled() &&
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!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
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Core::GetState() == Core::CORE_PAUSE)
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{
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@ -1216,7 +1216,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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{
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m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
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}
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else if (g_Config.bBorderlessFullscreen ||
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else if (g_Config.BorderlessFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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// Exiting exclusive fullscreen should be done from a Renderer callback.
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@ -1244,7 +1244,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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m_RenderFrame->Raise();
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}
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g_Config.bFullscreen = (g_Config.bBorderlessFullscreen ||
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g_Config.bFullscreen = (g_Config.BorderlessFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) ? false : enable_fullscreen;
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}
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@ -1104,7 +1104,7 @@ void CFrame::DoStop()
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// If exclusive fullscreen is not enabled then we can pause the emulation
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// before we've exited fullscreen. If not then we need to exit fullscreen first.
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if (!RendererIsFullscreen() || g_Config.bBorderlessFullscreen ||
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if (!RendererIsFullscreen() || g_Config.BorderlessFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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Core::SetState(Core::CORE_PAUSE);
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