get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-09-08 16:07:13 +00:00
parent 463e93c41a
commit 3b76f6dc80
41 changed files with 162 additions and 162 deletions

View File

@ -18,7 +18,7 @@
// File description
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* ------------
This file controls when plugins are loaded and unloaded from memory. Its functions scan for valid
plugins when Dolphin is booted, and open the debugging and config windows. The PluginManager is
@ -27,7 +27,7 @@
*/
// Include
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------
#include <string> // System
#include <vector>
@ -51,7 +51,7 @@ CPluginManager CPluginManager::m_Instance;
// The Plugin Manager Class
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------
// The plugin manager is some sort of singleton that runs during Dolphin's entire lifespan.
CPluginManager::CPluginManager()
@ -103,7 +103,7 @@ CPluginManager::~CPluginManager()
// Init and Shutdown Plugins
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------
// Function: Point the m_pad[] and other variables to a certain plugin
bool CPluginManager::InitPlugins()
{
@ -202,7 +202,7 @@ void CPluginManager::ShutdownVideoPlugin()
// The PluginInfo class: Find Valid Plugins
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------
/* Function: This info is used in ScanForPlugins() to check for valid plugins and and in LoadPlugin() to
check that the filename we want to use is a good DLL. */
CPluginInfo::CPluginInfo(const char *_rFilename)
@ -234,7 +234,7 @@ CPluginInfo::CPluginInfo(const char *_rFilename)
// Supporting functions
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------
/* Return the plugin info we saved when Dolphin was started. We don't even add a function to try load a
plugin name that was not found because in that case it must have been deleted while Dolphin was running.
@ -380,7 +380,7 @@ void CPluginManager::ScanForPlugins()
We don't need to check if [Plugin]->IsValid() here because it will not be set by LoadPlugin()
if it's not valid.
*/
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------
Common::PluginPAD *CPluginManager::GetPad(int controller)
{
if (m_pad[controller] != NULL)
@ -478,7 +478,7 @@ void CPluginManager::FreeWiimote(u32 Wiimote)
// Call DLL functions
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------
// Open config window. Input: _rFilename = Plugin filename , Type = Plugin type
void CPluginManager::OpenConfig(void* _Parent, const char *_rFilename, PLUGIN_TYPE Type)