mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 16:49:58 -06:00
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,7 +18,7 @@
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// File description
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/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/* ------------
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This file controls when plugins are loaded and unloaded from memory. Its functions scan for valid
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plugins when Dolphin is booted, and open the debugging and config windows. The PluginManager is
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@ -27,7 +27,7 @@
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*/
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// Include
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// ------------
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#include <string> // System
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#include <vector>
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@ -51,7 +51,7 @@ CPluginManager CPluginManager::m_Instance;
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// The Plugin Manager Class
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// ------------
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// The plugin manager is some sort of singleton that runs during Dolphin's entire lifespan.
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CPluginManager::CPluginManager()
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@ -103,7 +103,7 @@ CPluginManager::~CPluginManager()
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// Init and Shutdown Plugins
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// ------------
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// Function: Point the m_pad[] and other variables to a certain plugin
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bool CPluginManager::InitPlugins()
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{
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@ -202,7 +202,7 @@ void CPluginManager::ShutdownVideoPlugin()
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// The PluginInfo class: Find Valid Plugins
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// ------------
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/* Function: This info is used in ScanForPlugins() to check for valid plugins and and in LoadPlugin() to
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check that the filename we want to use is a good DLL. */
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CPluginInfo::CPluginInfo(const char *_rFilename)
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@ -234,7 +234,7 @@ CPluginInfo::CPluginInfo(const char *_rFilename)
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// Supporting functions
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// ------------
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/* Return the plugin info we saved when Dolphin was started. We don't even add a function to try load a
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plugin name that was not found because in that case it must have been deleted while Dolphin was running.
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@ -380,7 +380,7 @@ void CPluginManager::ScanForPlugins()
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We don't need to check if [Plugin]->IsValid() here because it will not be set by LoadPlugin()
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if it's not valid.
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*/
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// ------------
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Common::PluginPAD *CPluginManager::GetPad(int controller)
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{
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if (m_pad[controller] != NULL)
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@ -478,7 +478,7 @@ void CPluginManager::FreeWiimote(u32 Wiimote)
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// Call DLL functions
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// ------------
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// Open config window. Input: _rFilename = Plugin filename , Type = Plugin type
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void CPluginManager::OpenConfig(void* _Parent, const char *_rFilename, PLUGIN_TYPE Type)
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