get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-09-08 16:07:13 +00:00
parent 463e93c41a
commit 3b76f6dc80
41 changed files with 162 additions and 162 deletions

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@ -172,7 +172,7 @@ bool BootCore(const std::string& _rFilename)
// =================================================================
// Run the game
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------
#if defined(HAVE_WX) && HAVE_WX
if(main_frame)
{

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@ -85,7 +85,7 @@ class CFrame : public wxFrame
// ---------------------------------------
// Wiimote leds
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------------
void ModifyStatusBar();
void CreateDestroy(int Case);
void CreateLeds(); void CreateSpeakers();

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@ -177,7 +177,7 @@ void CFrame::ToggleConsole(bool bShow, int i)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Notebooks
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
void CFrame::ClosePages()
{
DoToggleWindow(IDM_LOGWINDOW, false);
@ -665,7 +665,7 @@ void CFrame::OnDropDownToolbarSelect(wxCommandEvent& event)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Functions
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
void CFrame::ResetToolbarStyle()
{
wxAuiPaneInfoArray& AllPanes = m_Mgr->GetAllPanes();
@ -750,7 +750,7 @@ void CFrame::ResizeConsole()
// ----------------------------------------------------------
// Get OS version
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------------
int wxBorder, Border, LowerBorder, MenuBar, ScrollBar, WidthReduction;
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
@ -1066,7 +1066,7 @@ void CFrame::AddPane()
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Utility
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
int CFrame::Limit(int i, int Low, int High)
{

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@ -95,7 +95,7 @@ wxInfoWindow* InfoWindow;
// Create menu items
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
void CFrame::CreateMenu()
{
if (GetMenuBar()) GetMenuBar()->Destroy();
@ -254,7 +254,7 @@ void CFrame::CreateMenu()
// Create toolbar items
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
@ -434,7 +434,7 @@ void CFrame::InitBitmaps()
// Menu items
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
// Start the game or change the disc
void CFrame::BootGame()
@ -722,7 +722,7 @@ void CFrame::StatusBarMessage(char * Text, ...)
// Miscellaneous menus
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
@ -849,7 +849,7 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
// GUI
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()

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@ -18,7 +18,7 @@
// Include
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// -------------
#include "Globals.h"
#include "Frame.h"
#include "FileUtil.h"

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@ -117,7 +117,7 @@ enum
// --------------------------------------------------------------
// Debugger Menu Entries
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------------
// CPU Mode
IDM_INTERPRETER,
//IDM_DUALCORE, // not used
@ -167,7 +167,7 @@ enum
// --------------------------------------------------------------
// Debugger Toolbar
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------------
ID_TOOLBAR_DEBUG,
IDM_DEBUG_GO,
IDM_STEP,