get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-09-08 16:07:13 +00:00
parent 463e93c41a
commit 3b76f6dc80
41 changed files with 162 additions and 162 deletions

View File

@ -1,6 +1,6 @@
// Project description
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// -------------------
// Name: Input Configuration and Calibration
// Description: Common SDL Input Functions
//
@ -32,7 +32,7 @@
// Include
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// -------------------
#if defined HAVE_WX && HAVE_WX
#include <wx/wx.h>
#endif
@ -52,7 +52,7 @@ namespace InputCommon
// Degree to radian and back
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// -------------
float Deg2Rad(float Deg)
{
return Deg * ((float)M_PI / 180.0f);
@ -66,7 +66,7 @@ float Rad2Deg(float Rad)
// Check if the pad is within the dead zone, we assume the range is 0x8000
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ----------------
float CoordinatesToRadius(int x, int y)
{
return sqrt(pow((float)x, 2) + pow((float)y, 2));
@ -90,13 +90,13 @@ bool IsDeadZone(float DeadZone, int x, int y)
// Scale down stick values from 0x8000 to 0x80
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* ----------------
The value returned by SDL_JoystickGetAxis is a signed integer s16
(-32768 to 32767). The value used for the gamecube controller is an unsigned
char u8 (0 to 255) with neutral at 0x80 (128), so that it's equivalent to a signed
-128 to 127.
*/
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
int Pad_Convert(int _val)
{
/* If the limits on PadState[].axis[] actually is a u16 then we don't need this
@ -119,7 +119,7 @@ int Pad_Convert(int _val)
// Adjust the radius
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ----------------
void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius)
{
// Get the radius setting
@ -157,7 +157,7 @@ void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius)
XBox 360 Wireless: 85%
GameCube Controller (Third Party) with EMS Trio Linker Plus II: 60%
*/
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
/* Calculate the distance from the outer edges of the box to the outer edges of the circle inside the box
at any angle from 0<> to 360<36>. The returned value is 1 + Distance, for example at most sqrt(2) in the
@ -233,7 +233,7 @@ void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circl
// Windows Virtual Key Codes Names
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------------------
#ifdef _WIN32
std::string VKToString(int keycode)
{