get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-09-08 16:07:13 +00:00
parent 463e93c41a
commit 3b76f6dc80
41 changed files with 162 additions and 162 deletions

View File

@ -1,6 +1,6 @@
// Project description
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
@ -33,7 +33,7 @@
// Issues
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* ---------
The StrangeHack in ConfigAdvanced.cpp doesn't work in Linux, it still wont resize the
window correctly. So currently in Linux you have to have advanced controls enabled when
@ -46,7 +46,7 @@
// Variables guide
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* ---------
Joyinfo[1, 2, 3, 4, ..., number of attached devices]: Gamepad info that is populate by Search_Devices()
PadMapping[1, 2, 3 and 4]: The button mapping
@ -67,7 +67,7 @@
// Include
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------
#include "nJoy.h"
#include "LogManager.h"
@ -80,7 +80,7 @@
// Variables
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ---------
#define _EXCLUDE_MAIN_ // Avoid certain declarations in nJoy.h
FILE *pFile;
@ -167,10 +167,10 @@ wxWindow* GetParentedWxWindow(HWND Parent)
// Input Plugin Functions (from spec's)
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------------------------------
// Get properties of plugin
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------------------
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
@ -195,7 +195,7 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
// Call config dialog
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ------------------
void DllConfig(HWND _hParent)
{
#ifdef _WIN32
@ -239,7 +239,7 @@ void DllDebugger(HWND _hParent, bool Show) {}
// Init PAD (start emulation)
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------------------
/* Information: This function can not be run twice without a Shutdown in between. If
it's run twice the SDL_Init() will cause a crash. One solution to this is to keep a
global function that remembers the SDL_Init() and SDL_Quit() (g_EmulatorRunning does
@ -279,7 +279,7 @@ void Initialize(void *init)
}
// Shutdown PAD (stop emulation)
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// -----------------------------
/* Information: This function can not be run twice without an Initialize in between. If
it's run twice the SDL_...() functions below will cause a crash.
Called from: The Dolphin Core, PADConfigDialognJoy::OnClose() */
@ -343,7 +343,7 @@ void Shutdown()
// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application.
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------
void PAD_Input(u16 _Key, u8 _UpDown)
{
// Check that Dolphin is in focus, otherwise don't update the pad status
@ -371,7 +371,7 @@ void PAD_Input(u16 _Key, u8 _UpDown)
// Save state
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------
void DoState(unsigned char **ptr, int mode)
{
#ifdef RERECORDING
@ -381,7 +381,7 @@ void DoState(unsigned char **ptr, int mode)
// Set PAD status
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------
// Called from: SI_DeviceGCController.cpp
// Function: Gives the current pad status to the Core
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
@ -595,7 +595,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// Search for SDL devices
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ----------------
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
@ -625,7 +625,7 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
/* Check if any of the pads failed to open. In Windows there is a strange "IDirectInputDevice2::
SetDataFormat() DirectX error -2147024809" after exactly four SDL_Init() and SDL_Quit() */
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ----------------
bool ReloadDLL()
{
if ( (PadState[0].joy == NULL)
@ -654,7 +654,7 @@ bool ReloadDLL()
// Check if Dolphin is in focus
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ----------------
bool IsFocus()
{
return true;