mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
just some minor cleanup (texdecoder, dsoundstream)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2394 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -106,7 +106,7 @@ void DSound::SoundLoop()
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while (!threadData)
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{
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// No blocking inside the csection
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soundCriticalSection->Enter();
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soundCriticalSection.Enter();
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dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
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int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
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if (numBytesToRender >= 256)
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@ -120,8 +120,10 @@ void DSound::SoundLoop()
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lastPos = currentPos;
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}
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soundCriticalSection->Leave();
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soundSyncEvent->Wait();
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soundCriticalSection.Leave();
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if (threadData)
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break;
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soundSyncEvent.Wait();
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}
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dsBuffer->Stop();
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@ -129,13 +131,10 @@ void DSound::SoundLoop()
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bool DSound::Start()
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{
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soundSyncEvent = new Common::Event();
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soundSyncEvent->Init();
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soundCriticalSection = new Common::CriticalSection();
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soundSyncEvent.Init();
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if (FAILED(DirectSoundCreate8(0, &ds, 0)))
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return false;
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if(hWnd)
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if (hWnd)
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ds->SetCooperativeLevel((HWND)hWnd, DSSCL_NORMAL);
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if (!CreateBuffer())
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return false;
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@ -152,24 +151,21 @@ bool DSound::Start()
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void DSound::Update()
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{
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soundSyncEvent->Set();
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soundSyncEvent.Set();
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}
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void DSound::Stop()
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{
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soundCriticalSection->Enter();
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soundCriticalSection.Enter();
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threadData = 1;
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// kick the thread if it's waiting
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soundSyncEvent->Set();
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soundCriticalSection->Leave();
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delete soundCriticalSection;
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soundSyncEvent.Set();
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soundCriticalSection.Leave();
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delete thread;
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dsBuffer->Release();
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ds->Release();
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soundSyncEvent->Shutdown();
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delete soundSyncEvent;
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soundSyncEvent = NULL;
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soundSyncEvent.Shutdown();
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thread = NULL;
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}
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@ -36,8 +36,8 @@ class DSound : public SoundStream
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{
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#ifdef _WIN32
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Common::Thread *thread;
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Common::CriticalSection *soundCriticalSection;
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Common::Event *soundSyncEvent;
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Common::CriticalSection soundCriticalSection;
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Common::Event soundSyncEvent;
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void *hWnd;
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IDirectSound8* ds;
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