D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-09-02 04:10:40 +00:00
parent 649dc12a64
commit 3bba897799
10 changed files with 107 additions and 144 deletions

View File

@ -31,6 +31,7 @@ namespace D3D
int resolution;
#define VENDOR_NVIDIA 4318
#define VENDOR_ATI 4098
RECT client;
HWND hWnd;
@ -74,8 +75,10 @@ namespace D3D
void EnableAlphaToCoverage()
{
// dev->SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C'));
Renderer::SetRenderState( D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C') );
if (GetCurAdapter().ident.VendorId == VENDOR_ATI)
Renderer::SetRenderState(D3DRS_POINTSIZE, (D3DFORMAT)MAKEFOURCC('A', '2', 'M', '1'));
else
Renderer::SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C'));
}
void InitPP(int adapter, int resolution, int aa_mode, D3DPRESENT_PARAMETERS *pp)