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D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,6 +21,6 @@
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namespace D3D
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{
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LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len, bool assembly);
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LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len, bool assembly);
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LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len);
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LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len);
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}
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