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D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -56,7 +56,7 @@ public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void SetShader();
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static void SetShader(bool dstAlpha);
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#ifdef _DEBUG
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static std::string GetCurrentShaderCode();
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#endif
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