Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.

There's an attempt to implement Peek_Color too, probably done wrong :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-07-15 15:09:20 +00:00
parent 15de161f95
commit 3bc8eb7eaf
17 changed files with 92 additions and 384 deletions

View File

@ -173,9 +173,9 @@ void CFrame::CreateMenu()
toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
toolsMenu->Append(IDM_INFO, _T("System Information"));
#if defined(HAVE_SFML) && HAVE_SFML
toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
// toolsMenu->Append(IDM_SDCARD, _T("Mount &SDCard")); // Disable for now
#endif
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid())
{
@ -524,15 +524,6 @@ void CFrame::DoStop()
return;
Core::Stop();
#ifdef SETUP_TIMER_WAITING
// Idle-wait for core to completely shut down (without this wait the
// GameCtrlPanel is restored to a state where we can open another game
// and effectively crash Dolphin)
while(Core::isRunning())
SLEEP(10);
#endif
UpdateGUI();
}
}