Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.

There's an attempt to implement Peek_Color too, probably done wrong :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-07-15 15:09:20 +00:00
parent 15de161f95
commit 3bc8eb7eaf
17 changed files with 92 additions and 384 deletions

View File

@ -711,9 +711,7 @@ void OpenGL_Shutdown()
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
{
#ifndef SETUP_TIMER_WAITING // This fails
ERROR_LOG(VIDEO, "Release Device Context Failed.");
#endif
hDC = NULL; // Set DC To NULL
}
#elif defined(HAVE_X11) && HAVE_X11

View File

@ -338,8 +338,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
}
case WM_DESTROY:
//Shutdown();
//PostQuitMessage( 0 ); // Call WM_QUIT
Shutdown();
break;
// Called when a screensaver wants to show up while this window is active

View File

@ -566,15 +566,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
u32 z;
u32 z = 0;
glReadPixels(srcX, srcY, 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, &z);
GL_REPORT_ERRORD();
if (s_MSAASamples > 1)
{
// Return to the EFB (this may not be necessary).
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_framebufferManager.GetEFBFramebuffer());
}
SetFramebuffer(0);
// Scale the 32-bit value returned by glReadPixels to a 24-bit
// value (GC uses a 24-bit Z-buffer).
@ -586,7 +584,25 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
break;
case PEEK_COLOR:
// TODO: Implement
/*{
u32 z = 0;
int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
if (s_MSAASamples > 1)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ResolveAndGetRenderTarget(efbPixelRc));
// Read the z value! Also adjust the pixel to read to the upscaled EFB resolution
// Plus we need to flip the y value as the OGL image is upside down
glReadPixels(srcX, srcY, 1, 1, GL_RGB, GL_UNSIGNED_INT, &z);
GL_REPORT_ERRORD();
// We should probably re-bind the old fbo here.
if (s_MSAASamples > 1)
SetFramebuffer(0);
return z;
}*/
break;
case POKE_COLOR:

View File

@ -399,6 +399,9 @@ void Shutdown(void)
Fifo_Shutdown();
PostProcessing::Shutdown();
// The following calls are NOT Thread Safe
// And need to be called from the video thread
TextureConverter::Shutdown();
VertexLoaderManager::Shutdown();
VertexShaderCache::Shutdown();
@ -427,7 +430,6 @@ void Video_ExitLoop()
// Screenshot and screen message
void Video_Screenshot(const char *_szFilename)