Renderer still needs to track swaps for savestates

This commit is contained in:
Scott Mansell
2023-01-31 00:59:17 +13:00
parent 3ae78b8e76
commit 3be63221c7
4 changed files with 14 additions and 10 deletions

View File

@ -91,8 +91,8 @@ public:
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
// Finish up the current frame, print some stats
void Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
// Track swaps for save-states
void TrackSwaps(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
bool IsGameWidescreen() const { return m_is_game_widescreen; }