PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).

ShaderGen: Replace typeid usage with more general code.
This commit is contained in:
NeoBrainX
2013-03-29 20:33:28 +01:00
parent b2517c0308
commit 3c02f227db
6 changed files with 33 additions and 37 deletions

View File

@ -46,9 +46,9 @@ static float s_constant_cache[C_PENVCONST_END*4];
inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
if (s_constant_cache[const_number*4] == f1 && s_constant_cache[const_number*4+1] == f2 &&
s_constant_cache[const_number*4+2] == f3 && s_constant_cache[const_number*4+3] == f4)
return;
// if (s_constant_cache[const_number*4] == f1 && s_constant_cache[const_number*4+1] == f2 &&
// s_constant_cache[const_number*4+2] == f3 && s_constant_cache[const_number*4+3] == f4)
// return;
g_renderer->SetPSConstant4f(const_number, f1, f2, f3, f4);
s_constant_cache[const_number*4] = f1;
@ -59,9 +59,9 @@ inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float
inline void SetPSConstant4fv(unsigned int const_number, const float *f)
{
if (s_constant_cache[const_number*4] == f[0] && s_constant_cache[const_number*4+1] == f[1] &&
s_constant_cache[const_number*4+2] == f[2] && s_constant_cache[const_number*4+3] == f[3])
return;
// if (s_constant_cache[const_number*4] == f[0] && s_constant_cache[const_number*4+1] == f[1] &&
// s_constant_cache[const_number*4+2] == f[2] && s_constant_cache[const_number*4+3] == f[3])
// return;
g_renderer->SetPSConstant4fv(const_number, f);
s_constant_cache[const_number*4] = f[0];
@ -72,11 +72,11 @@ inline void SetPSConstant4fv(unsigned int const_number, const float *f)
inline void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
for (unsigned int i = 0; i < 4*count; ++i)
if (s_constant_cache[const_number*4+i] != f[i])
break;
else if (i == 4*count-1)
return;
// for (unsigned int i = 0; i < 4*count; ++i)
// if (s_constant_cache[const_number*4+i] != f[i])
// break;
// else if (i == 4*count-1)
// return;
g_renderer->SetMultiPSConstant4fv(const_number, count, f);
for (unsigned int i = 0; i < 4*count; ++i)
@ -149,7 +149,7 @@ void PixelShaderManager::SetConstants(u32 components)
{
for (int i = 0; i < 8; ++i)
{
if (s_nTexDimsChanged & (1<<i) && constant_profile.ConstantIsUsed(C_TEXDIMS+i))
if ((s_nTexDimsChanged & (1<<i)) && constant_profile.ConstantIsUsed(C_TEXDIMS+i))
{
++necessary_updates;
SetPSTextureDims(i);