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Implement Cursor Locking and new input focus checks for it
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@ -98,6 +98,12 @@ bool Host_RendererHasFocus()
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return s_platform->IsWindowFocused();
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}
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bool Host_RendererHasFullFocus()
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{
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// Mouse capturing isn't implemented
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return Host_RendererHasFocus();
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}
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bool Host_RendererIsFullscreen()
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{
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return s_platform->IsWindowFullscreen();
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