Moved some of the new shader uid stuff to a common header file.

This commit is contained in:
NeoBrainX
2012-08-06 23:09:43 +02:00
parent ca0e292dd4
commit 3c8df842bb
9 changed files with 1196 additions and 80 deletions

View File

@ -21,6 +21,7 @@
#include <stdarg.h>
#include "XFMemory.h"
#include "VideoCommon.h"
#include "ShaderGenCommon.h"
#define SHADER_POSMTX_ATTRIB 1
#define SHADER_NORM1_ATTRIB 6
@ -81,74 +82,11 @@ struct uid_data
} lit_chans[4];
};
typedef ShaderUid<uid_data> VertexShaderUid;
typedef ShaderCode<uid_data> VertexShaderCode;
class ShaderUid
{
public:
ShaderUid()
{
memset(values, 0, sizeof(values));
}
void Write(const char* fmt, ...) {}
const char* GetBuffer() { return NULL; }
void SetBuffer(char* buffer) { }
bool operator == (const ShaderUid& obj) const
{
return memcmp(this->values, obj.values, sizeof(values)) == 0;
}
// TODO: Store last frame used and order by that? makes much more sense anyway...
bool operator < (const ShaderUid& obj) const
{
for (int i = 0; i < 24; ++i)
{
if (this->values[i] < obj.values[i])
return true;
else if (this->values[i] > obj.values[i])
return false;
}
return false;
}
uid_data& GetUidData() { return data; }
private:
union
{
uid_data data;
u32 values[24]; // TODO: Length?
};
};
class ShaderCode
{
public:
ShaderCode() : buf(NULL), write_ptr(NULL)
{
}
void Write(const char* fmt, ...)
{
va_list arglist;
va_start(arglist, fmt);
write_ptr += vsprintf(write_ptr, fmt, arglist);
va_end(arglist);
}
const char* GetBuffer() { return buf; }
void SetBuffer(char* buffer) { buf = buffer; write_ptr = buffer; }
uid_data& GetUidData() { return *(uid_data*)NULL; }
private:
const char* buf;
char* write_ptr;
};
void GenerateShaderUid(ShaderUid& object, u32 components, API_TYPE api_type);
void GenerateShaderCode(ShaderCode& object, u32 components, API_TYPE api_type);
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
#endif // GCOGL_VERTEXSHADER_H