Moved some of the new shader uid stuff to a common header file.

This commit is contained in:
NeoBrainX
2012-08-06 23:09:43 +02:00
parent ca0e292dd4
commit 3c8df842bb
9 changed files with 1196 additions and 80 deletions

View File

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXSHADERCACHE_H_
#define _VERTEXSHADERCACHE_H_
#include <map>
#include <string>
#include "BPMemory.h"
#include "VertexShaderGen.h"
namespace OGL
{
struct VERTEXSHADER
{
VERTEXSHADER() : glprogid(0) {}
GLuint glprogid; // opengl program id
std::string strprog;
};
class VertexShaderCache
{
struct VSCacheEntry
{
VERTEXSHADER shader;
VertexShaderUid safe_uid;
VSCacheEntry() {}
void Destroy() {
// printf("Destroying vs %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
shader.glprogid = 0;
}
};
typedef std::map<ShaderUid, VSCacheEntry> VSCache;
static VSCache vshaders;
static VSCacheEntry* last_entry;
static ShaderUid last_uid; // TODO: Use reference instead..
static GLuint CurrentShader;
static bool ShaderEnabled;
public:
static void Init();
static void Shutdown();
static VERTEXSHADER* SetShader(u32 components);
static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
static void SetCurrentShader(GLuint Shader);
static void DisableShader();
};
} // namespace OGL
#endif // _VERTEXSHADERCACHE_H_