DolphinAnalytics: Use Pascal case for GameQuirk enum

This commit is contained in:
Dentomologist
2025-08-14 13:04:10 -07:00
parent aa45b7fe61
commit 3cc00c0676
13 changed files with 90 additions and 95 deletions

View File

@ -459,13 +459,11 @@ void VertexManagerBase::Flush()
// eventually simulate the behavior we have test cases for it.
if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
{
DolphinAnalytics::Instance().ReportGameQuirk(
GameQuirk::MISMATCHED_GPU_TEXGENS_BETWEEN_XF_AND_BP);
DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::MismatchedGPUTexGensBetweenXFAndBP);
}
if (xfmem.numChan.numColorChans != bpmem.genMode.numcolchans)
{
DolphinAnalytics::Instance().ReportGameQuirk(
GameQuirk::MISMATCHED_GPU_COLORS_BETWEEN_XF_AND_BP);
DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::MismatchedGPUColorsBetweenXFAndBP);
}
return;