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VideoCommon: Use GetSpanForAddress safely in texture decoding
Now only VertexLoader remains... But that one might be tricky.
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@ -126,6 +126,7 @@ add_library(common
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SmallVector.h
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SocketContext.cpp
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SocketContext.h
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SpanUtils.h
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SPSCQueue.h
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StringLiteral.h
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StringUtil.cpp
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