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VideoCommon: Use GetSpanForAddress safely in texture decoding
Now only VertexLoader remains... But that one might be tricky.
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@ -153,6 +153,7 @@
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<ClInclude Include="Common\SFMLHelper.h" />
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<ClInclude Include="Common\SmallVector.h" />
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<ClInclude Include="Common\SocketContext.h" />
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<ClInclude Include="Common\SpanUtils.h" />
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<ClInclude Include="Common\SPSCQueue.h" />
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<ClInclude Include="Common\StringLiteral.h" />
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<ClInclude Include="Common\StringUtil.h" />
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