VideoCommon: Use GetSpanForAddress safely in texture decoding

Now only VertexLoader remains... But that one might be tricky.
This commit is contained in:
JosJuice
2024-04-13 18:29:52 +02:00
parent 5c9bb80638
commit 3cfa233b63
14 changed files with 220 additions and 101 deletions

View File

@ -3,16 +3,20 @@
#pragma once
#include <array>
#include <span>
#include <tuple>
#include "Common/CommonTypes.h"
#include "Common/EnumFormatter.h"
#include "Common/SpanUtils.h"
enum
{
TMEM_SIZE = 1024 * 1024,
TMEM_LINE_SIZE = 32,
};
alignas(16) extern u8 texMem[TMEM_SIZE];
alignas(16) extern std::array<u8, TMEM_SIZE> s_tex_mem;
enum class TextureFormat
{
@ -171,6 +175,11 @@ static inline bool CanReinterpretTextureOnGPU(TextureFormat from_format, Texture
}
}
inline std::span<u8> TexDecoder_GetTmemSpan(size_t offset = 0)
{
return Common::SafeSubspan(std::span<u8>(s_tex_mem), offset);
}
int TexDecoder_GetTexelSizeInNibbles(TextureFormat format);
int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format);
int TexDecoder_GetBlockWidthInTexels(TextureFormat format);
@ -184,8 +193,10 @@ void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, TextureFor
const u8* tlut, TLUTFormat tlutfmt);
void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int width,
int height);
void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth,
TextureFormat texformat, const u8* tlut, TLUTFormat tlutfmt);
void TexDecoder_DecodeTexel(u8* dst, std::span<const u8> src, int s, int t, int imageWidth,
TextureFormat texformat, std::span<const u8> tlut, TLUTFormat tlutfmt);
void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, std::span<const u8> src_ar,
std::span<const u8> src_gb, int s, int t, int imageWidth);
void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
int imageWidth);
void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride);