VideoCommon: Use GetSpanForAddress safely in texture decoding

Now only VertexLoader remains... But that one might be tricky.
This commit is contained in:
JosJuice
2024-04-13 18:29:52 +02:00
parent 5c9bb80638
commit 3cfa233b63
14 changed files with 220 additions and 101 deletions

View File

@ -4,6 +4,7 @@
#pragma once
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <vector>
@ -17,9 +18,9 @@ class TextureInfo
{
public:
static TextureInfo FromStage(u32 stage);
TextureInfo(u32 stage, const u8* ptr, const u8* tlut_ptr, u32 address,
TextureInfo(u32 stage, std::span<const u8> data, std::span<const u8> tlut_data, u32 address,
TextureFormat texture_format, TLUTFormat tlut_format, u32 width, u32 height,
bool from_tmem, const u8* tmem_odd, const u8* tmem_even,
bool from_tmem, std::span<const u8> tmem_odd, std::span<const u8> tmem_even,
std::optional<u32> mip_count);
struct NameDetails
@ -33,6 +34,8 @@ public:
};
NameDetails CalculateTextureName() const;
bool IsDataValid() const;
const u8* GetData() const;
const u8* GetTlutAddress() const;
@ -61,11 +64,12 @@ public:
class MipLevel
{
public:
MipLevel(u32 level, const TextureInfo& parent, bool from_tmem, const u8*& src_data,
const u8*& ptr_even, const u8*& ptr_odd);
MipLevel(u32 level, const TextureInfo& parent, bool from_tmem, std::span<const u8>* src_data,
std::span<const u8>* tmem_even, std::span<const u8>* tmem_odd);
bool IsDataValid() const;
const u8* GetData() const;
u32 GetTextureSize() const;
u32 GetExpandedWidth() const;
@ -75,6 +79,8 @@ public:
u32 GetRawHeight() const;
private:
bool m_data_valid;
const u8* m_ptr;
u32 m_texture_size = 0;
@ -99,6 +105,8 @@ private:
u32 m_address;
bool m_data_valid;
bool m_from_tmem;
const u8* m_tmem_odd;