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Remove the watermark tightness option since it's obsolete now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6567 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -662,7 +662,7 @@ void STACKALIGN GatherPipeBursted()
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_assert_msg_(COMMANDPROCESSOR, fifo.CPReadWriteDistance <= fifo.CPEnd - fifo.CPBase,
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"FIFO is overflown by GatherPipe !\nCPU thread is too fast, try changing the watermark tightness in the game properties.");
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"FIFO is overflown by GatherPipe !\nCPU thread is too fast!");
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// check if we are in sync
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_assert_msg_(COMMANDPROCESSOR, fifo.CPWritePointer == *(g_VideoInitialize.Fifo_CPUWritePointer), "FIFOs linked but out of sync");
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@ -108,7 +108,6 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "FIFOWatermarkTightness", &iFIFOWatermarkTightness, 50);
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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@ -155,8 +154,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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iniFile.Get("Video", "UseXFB", &bUseXFB);
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if (iniFile.Exists("Video", "UseRealXFB"))
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iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
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if (iniFile.Exists("Video", "FIFOWatermarkTightness"))
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iniFile.Get("Video", "FIFOWatermarkTightness", &iFIFOWatermarkTightness);
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if (iniFile.Exists("Video", "ProjectionHack"))
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iniFile.Get("Video", "ProjectionHack", &iPhackvalue);
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if (iniFile.Exists("Video", "UseNativeMips"))
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@ -124,7 +124,6 @@ struct VideoConfig
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bool bCopyEFBScaled;
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bool bSafeTextureCache;
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int iSafeTextureCache_ColorSamples;
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int iFIFOWatermarkTightness;
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int iPhackvalue;
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bool bPhackvalue1, bPhackvalue2;
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float fhackvalue1, fhackvalue2;
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