Remove the watermark tightness option since it's obsolete now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6567 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-12 10:59:06 +00:00
parent 38b3187e8a
commit 3d0ec2f2f1
5 changed files with 3 additions and 36 deletions

View File

@ -662,7 +662,7 @@ void STACKALIGN GatherPipeBursted()
_assert_msg_(COMMANDPROCESSOR, fifo.CPReadWriteDistance <= fifo.CPEnd - fifo.CPBase,
"FIFO is overflown by GatherPipe !\nCPU thread is too fast, try changing the watermark tightness in the game properties.");
"FIFO is overflown by GatherPipe !\nCPU thread is too fast!");
// check if we are in sync
_assert_msg_(COMMANDPROCESSOR, fifo.CPWritePointer == *(g_VideoInitialize.Fifo_CPUWritePointer), "FIFOs linked but out of sync");

View File

@ -108,7 +108,6 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
iniFile.Get("Hacks", "FIFOWatermarkTightness", &iFIFOWatermarkTightness, 50);
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
@ -155,8 +154,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
iniFile.Get("Video", "UseXFB", &bUseXFB);
if (iniFile.Exists("Video", "UseRealXFB"))
iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
if (iniFile.Exists("Video", "FIFOWatermarkTightness"))
iniFile.Get("Video", "FIFOWatermarkTightness", &iFIFOWatermarkTightness);
if (iniFile.Exists("Video", "ProjectionHack"))
iniFile.Get("Video", "ProjectionHack", &iPhackvalue);
if (iniFile.Exists("Video", "UseNativeMips"))

View File

@ -124,7 +124,6 @@ struct VideoConfig
bool bCopyEFBScaled;
bool bSafeTextureCache;
int iSafeTextureCache_ColorSamples;
int iFIFOWatermarkTightness;
int iPhackvalue;
bool bPhackvalue1, bPhackvalue2;
float fhackvalue1, fhackvalue2;