mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@833 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,12 +18,12 @@
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// --------------------
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// Includes
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#include "../Globals.h"
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#include <string>
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#include <stdio.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "../Globals.h"
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// --------------------
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@ -149,12 +149,15 @@ void ClearScreen()
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#endif
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}
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#ifndef _WIN32
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// VERY UGLY! needs to be fixed soon, just fixing the biuld...
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void CloseConsole()
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{
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}
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void OpenConsole()
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{
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}
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#endif
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#if defined(DEBUGG) && defined(_WIN32)
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HWND GetConsoleHwnd(void)
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@ -15,6 +15,8 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#ifdef _WIN32
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#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
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#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
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@ -27,7 +29,6 @@
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#undef _interlockedbittestandreset64
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#endif
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#include "Globals.h"
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#include "Profiler.h"
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#include "Render.h"
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@ -362,8 +362,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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wAdj = ratio;
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hAdj = 1;
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wid = ceil(abs(2 * rawViewport[0]) / wAdj);
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hei = ceil(abs(2 * rawViewport[1]) / hAdj);
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wid = ceil(fabs(2 * rawViewport[0]) / wAdj);
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hei = ceil(fabs(2 * rawViewport[1]) / hAdj);
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actualWid = ceil((float)winw / ratio);
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actualRatiow = (float)actualWid / (float)wid; // the picture versus the screen
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@ -377,8 +377,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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wAdj = 1;
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hAdj = ratio;
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wid = ceil(abs(2 * rawViewport[0]) / wAdj);
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hei = ceil(abs(2 * rawViewport[1]) / hAdj);
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wid = ceil(fabs(2 * rawViewport[0]) / wAdj);
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hei = ceil(fabs(2 * rawViewport[1]) / hAdj);
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actualHei = ceil((float)winh / ratio);
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actualRatioh = (float)actualHei / (float)hei; // the picture versus the screen
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@ -388,8 +388,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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}
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else
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{
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wid = ceil(abs(2 * rawViewport[0]));
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hei = ceil(abs(2 * rawViewport[1]));
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wid = ceil(fabs(2 * rawViewport[0]));
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hei = ceil(fabs(2 * rawViewport[1]));
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}
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if(g_Config.bStretchToFit)
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