fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@833 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-10-11 02:29:57 +00:00
parent 540539ee27
commit 3d1cc88b4f
4 changed files with 209 additions and 13 deletions

View File

@ -362,8 +362,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
wAdj = ratio;
hAdj = 1;
wid = ceil(abs(2 * rawViewport[0]) / wAdj);
hei = ceil(abs(2 * rawViewport[1]) / hAdj);
wid = ceil(fabs(2 * rawViewport[0]) / wAdj);
hei = ceil(fabs(2 * rawViewport[1]) / hAdj);
actualWid = ceil((float)winw / ratio);
actualRatiow = (float)actualWid / (float)wid; // the picture versus the screen
@ -377,8 +377,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
wAdj = 1;
hAdj = ratio;
wid = ceil(abs(2 * rawViewport[0]) / wAdj);
hei = ceil(abs(2 * rawViewport[1]) / hAdj);
wid = ceil(fabs(2 * rawViewport[0]) / wAdj);
hei = ceil(fabs(2 * rawViewport[1]) / hAdj);
actualHei = ceil((float)winh / ratio);
actualRatioh = (float)actualHei / (float)hei; // the picture versus the screen
@ -388,8 +388,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
}
else
{
wid = ceil(abs(2 * rawViewport[0]));
hei = ceil(abs(2 * rawViewport[1]));
wid = ceil(fabs(2 * rawViewport[0]));
hei = ceil(fabs(2 * rawViewport[1]));
}
if(g_Config.bStretchToFit)