Avoid always-true and signed/unsigned comparisons.

Make empty while loops a little more obvious with a {} suffix.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6019 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-31 19:06:44 +00:00
parent 0e83d52382
commit 3d25197a1c
10 changed files with 3795 additions and 3794 deletions

View File

@ -174,7 +174,7 @@ void Wiimote::InterruptChannel(const u16 channel, const void* const data, const
if (0 == m_channel) // first interrupt/control channel sent
{
// clear all msgs, silly maybe
while (wiiuse_io_read(m_wiimote));
while (wiiuse_io_read(m_wiimote)) {};
// request status
wm_request_status rpt = wm_request_status();
@ -251,7 +251,7 @@ void Wiimote::Disconnect()
ClearReports();
// clear out wiiuse queue, or maybe not, silly? idk
while (wiiuse_io_read(m_wiimote));
while (wiiuse_io_read(m_wiimote)) {};
}
Wiimote* g_wiimotes[4];