Merge pull request #3798 from phire/goto_dino

Fix handling of Wii NAND's /tmp directory during savestate loads.
This commit is contained in:
Matthew Parlane
2016-05-01 11:37:33 +12:00
2 changed files with 19 additions and 19 deletions

View File

@ -530,6 +530,8 @@ FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
bool DeleteDirRecursively(const std::string& directory) bool DeleteDirRecursively(const std::string& directory)
{ {
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str()); INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
bool success = true;
#ifdef _WIN32 #ifdef _WIN32
// Find the first file in the directory. // Find the first file in the directory.
WIN32_FIND_DATA ffd; WIN32_FIND_DATA ffd;
@ -568,22 +570,16 @@ bool DeleteDirRecursively(const std::string& directory)
{ {
if (!DeleteDirRecursively(newPath)) if (!DeleteDirRecursively(newPath))
{ {
#ifndef _WIN32 success = false;
closedir(dirp); break;
#endif
return false;
} }
} }
else else
{ {
if (!File::Delete(newPath)) if (!File::Delete(newPath))
{ {
#ifndef _WIN32 success = false;
closedir(dirp); break;
#endif
return false;
} }
} }
@ -594,9 +590,10 @@ bool DeleteDirRecursively(const std::string& directory)
} }
closedir(dirp); closedir(dirp);
#endif #endif
if (success)
File::DeleteDir(directory); File::DeleteDir(directory);
return true; return success;
} }
// Create directory and copy contents (does not overwrite existing files) // Create directory and copy contents (does not overwrite existing files)

View File

@ -270,6 +270,13 @@ void DoState(PointerWrap &p)
p.Do(reply_queue); p.Do(reply_queue);
p.Do(last_reply_time); p.Do(last_reply_time);
if (p.GetMode() == PointerWrap::MODE_READ)
{
// We need to make sure all file handles are closed so WII_IPC_Devices_fs::DoState can successfully re-create /tmp
for (u32 i = 0; i < IPC_MAX_FDS; i++)
g_FdMap[i].reset();
}
for (const auto& entry : g_DeviceMap) for (const auto& entry : g_DeviceMap)
{ {
if (entry.second->IsHardware()) if (entry.second->IsHardware())
@ -300,10 +307,6 @@ void DoState(PointerWrap &p)
g_FdMap[i]->DoState(p); g_FdMap[i]->DoState(p);
} }
} }
else
{
g_FdMap[i].reset();
}
} }
for (u32 i=0; i < ES_MAX_COUNT; i++) for (u32 i=0; i < ES_MAX_COUNT; i++)