Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-04 00:16:19 +00:00
parent 8d0f6d40f4
commit 3d475abf2b
8 changed files with 243 additions and 36 deletions

View File

@ -60,7 +60,7 @@ LRESULT CDisAsmDlg::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lPar
m_DisAsmListViewCtrl.AddColumn(_T("BP"), ColumnBP);
m_DisAsmListViewCtrl.AddColumn(_T("Function"), ColumnFunction);
m_DisAsmListViewCtrl.AddColumn(_T("Address"), ColumnAddress);
m_DisAsmListViewCtrl.AddColumn(_T("Menmomic"), ColumnMenmomic);
m_DisAsmListViewCtrl.AddColumn(_T("Mnenmomic"), ColumnMenmomic);
m_DisAsmListViewCtrl.AddColumn(_T("Opcode"), ColumnOpcode);
m_DisAsmListViewCtrl.AddColumn(_T("Ext"), ColumnExt);
m_DisAsmListViewCtrl.AddColumn(_T("Parameter"), ColumnParameter);