Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-04 00:16:19 +00:00
parent 8d0f6d40f4
commit 3d475abf2b
8 changed files with 243 additions and 36 deletions

View File

@ -0,0 +1,30 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _MIXER_H
#define _MIXER_H
extern volatile bool mixer_HLEready;
// Called from audio threads
void Mixer(short* buffer, int numSamples, int bits, int rate, int channels);
// Called from main thread
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate);
#endif