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Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -82,8 +82,8 @@ uint16 dsp_dmem_read(uint16 addr)
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switch (addr >> 12)
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{
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case 0x1: // 1xxx COEF
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val = g_dsp.coef[addr & DSP_DROM_MASK];
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case 0x0: // 0xxx DRAM
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val = g_dsp.dram[addr & DSP_DRAM_MASK];
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val = dsp_swap16(val);
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break;
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@ -93,13 +93,13 @@ uint16 dsp_dmem_read(uint16 addr)
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val = dsp_swap16(val);
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break;
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case 0xf: // Fxxx HW regs
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val = gdsp_ifx_read(addr);
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case 0x1: // 1xxx COEF
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val = g_dsp.coef[addr & DSP_DROM_MASK];
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val = dsp_swap16(val);
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break;
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case 0x0: // 0xxx DRAM
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val = g_dsp.dram[addr & DSP_DRAM_MASK];
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val = dsp_swap16(val);
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case 0xf: // Fxxx HW regs
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val = gdsp_ifx_read(addr);
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break;
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default: // error
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