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Refactored Challenge Icons to handle icon updates
If an icon is displayed on screen before it downloads, it was displaying a default icon but it would fail to load the actual icon even after it was downloaded. This fixes that.
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@ -76,7 +76,7 @@ private:
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float m_backbuffer_scale = 1.0;
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#ifdef USE_RETRO_ACHIEVEMENTS
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std::map<std::string, std::unique_ptr<AbstractTexture>, std::less<>> m_challenge_texture_map;
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std::map<int, std::unique_ptr<AbstractTexture>, std::less<>> m_challenge_texture_map;
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#endif // USE_RETRO_ACHIEVEMENTS
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bool m_ready = false;
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