I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-30 07:17:23 +00:00
parent c316417a34
commit 3d5d205c73
40 changed files with 1384 additions and 1611 deletions

View File

@ -191,7 +191,6 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\D3DBase.cpp" />
<ClCompile Include="Src\D3DBlob.cpp" />
<ClCompile Include="Src\D3DShader.cpp" />
<ClCompile Include="Src\D3DTexture.cpp" />
<ClCompile Include="Src\D3DUtil.cpp" />
@ -220,7 +219,6 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\D3DBase.h" />
<ClInclude Include="Src\D3DBlob.h" />
<ClInclude Include="Src\D3DShader.h" />
<ClInclude Include="Src\D3DTexture.h" />
<ClInclude Include="Src\D3DUtil.h" />