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I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -191,7 +191,6 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Src\D3DBase.cpp" />
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<ClCompile Include="Src\D3DBlob.cpp" />
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<ClCompile Include="Src\D3DShader.cpp" />
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<ClCompile Include="Src\D3DTexture.cpp" />
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<ClCompile Include="Src\D3DUtil.cpp" />
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@ -220,7 +219,6 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\D3DBase.h" />
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<ClInclude Include="Src\D3DBlob.h" />
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<ClInclude Include="Src\D3DShader.h" />
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<ClInclude Include="Src\D3DTexture.h" />
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<ClInclude Include="Src\D3DUtil.h" />
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