mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -43,20 +43,120 @@ int dxgi_dll_ref = 0;
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typedef HRESULT (WINAPI* D3D11CREATEDEVICEANDSWAPCHAIN)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, CONST DXGI_SWAP_CHAIN_DESC*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
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D3D11CREATEDEVICE PD3D11CreateDevice = NULL;
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D3D11CREATEDEVICEANDSWAPCHAIN PD3D11CreateDeviceAndSwapChain = NULL;
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HINSTANCE hD3DDll = NULL;
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D3D10CREATEBLOB PD3D10CreateBlob = NULL;
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HINSTANCE hD3DDll_10 = NULL;
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HINSTANCE hD3DDll_11 = NULL;
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int d3d_dll_ref = 0;
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// SharedPtr funcs
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HRESULT D3D11CreateDeviceShared(IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType,
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HMODULE Software, UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels,
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UINT FeatureLevels, UINT SDKVersion, SharedPtr<ID3D11Device>* _Device,
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D3D_FEATURE_LEVEL *pFeatureLevel, SharedPtr<ID3D11DeviceContext>* _ImmediateContext)
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{
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ID3D11Device* device = nullptr;
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ID3D11DeviceContext* context = nullptr;
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const HRESULT hr = PD3D11CreateDevice(pAdapter, DriverType, Software, Flags, pFeatureLevels,
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FeatureLevels, SDKVersion, &device, pFeatureLevel, &context);
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if (_Device)
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*_Device = SharedPtr<ID3D11Device>::FromPtr(device);
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if (_ImmediateContext)
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*_ImmediateContext = SharedPtr<ID3D11DeviceContext>::FromPtr(context);
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return hr;
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}
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HRESULT D3D11CreateDeviceAndSwapChainShared(IDXGIAdapter *pAdapter,
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D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels,
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UINT FeatureLevels, UINT SDKVersion, const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
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SharedPtr<IDXGISwapChain>* _SwapChain, SharedPtr<ID3D11Device>* _Device,
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D3D_FEATURE_LEVEL *pFeatureLevel, SharedPtr<ID3D11DeviceContext>* _ImmediateContext)
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{
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ID3D11Device* device = nullptr;
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IDXGISwapChain* chain = nullptr;
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ID3D11DeviceContext* context = nullptr;
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const HRESULT hr = PD3D11CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags,
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pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc, &chain, &device, pFeatureLevel, &context);
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if (_Device)
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*_Device = SharedPtr<ID3D11Device>::FromPtr(device);
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if (_SwapChain)
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*_SwapChain = SharedPtr<IDXGISwapChain>::FromPtr(chain);
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if (_ImmediateContext)
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*_ImmediateContext = SharedPtr<ID3D11DeviceContext>::FromPtr(context);
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return hr;
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}
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SharedPtr<ID3D11Texture2D> CreateTexture2DShared(
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const D3D11_TEXTURE2D_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData)
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{
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ID3D11Texture2D* texture = nullptr;
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D3D::g_device->CreateTexture2D(pDesc, pInitialData, &texture);
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return SharedPtr<ID3D11Texture2D>::FromPtr(texture);
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}
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SharedPtr<ID3D11Texture2D> SwapChainGetBufferTexture2DShared(IDXGISwapChain* swapchain, UINT buffer)
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{
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ID3D11Texture2D* buf = nullptr;
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swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
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return SharedPtr<ID3D11Texture2D>::FromPtr(buf);
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}
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SharedPtr<ID3D11BlendState> CreateBlendStateShared(const D3D11_BLEND_DESC *pBlendStateDesc)
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{
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ID3D11BlendState* state = nullptr;
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D3D::g_device->CreateBlendState(pBlendStateDesc, &state);
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return SharedPtr<ID3D11BlendState>::FromPtr(state);
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}
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SharedPtr<ID3D11InputLayout> CreateInputLayoutShared(const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
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UINT NumElements, const void *pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength)
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{
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ID3D11InputLayout* layout = nullptr;
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D3D::g_device->CreateInputLayout(pInputElementDescs, NumElements,
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pShaderBytecodeWithInputSignature, BytecodeLength, &layout);
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return SharedPtr<ID3D11InputLayout>::FromPtr(layout);
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}
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SharedPtr<ID3D11Buffer> CreateBufferShared(const D3D11_BUFFER_DESC *pDesc,
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const D3D11_SUBRESOURCE_DATA *pInitialData)
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{
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ID3D11Buffer* buffer = nullptr;
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D3D::g_device->CreateBuffer(pDesc, pInitialData, &buffer);
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return SharedPtr<ID3D11Buffer>::FromPtr(buffer);
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}
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namespace D3D
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{
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ID3D11Device* device = NULL;
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ID3D11DeviceContext* context = NULL;
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IDXGISwapChain* swapchain = NULL;
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SharedPtr<ID3D11Device> g_device;
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SharedPtr<ID3D11DeviceContext> g_context;
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SharedPtr<IDXGISwapChain> g_swapchain;
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D3D_FEATURE_LEVEL featlevel;
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D3DTexture2D* backbuf = NULL;
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std::unique_ptr<D3DTexture2D> backbuf;
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HWND hWnd;
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std::vector<DXGI_SAMPLE_DESC> aa_modes; // supported AA modes of the current adapter
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std::vector<DXGI_SAMPLE_DESC> g_aa_modes; // supported AA modes of the current adapter
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bool bgra_textures_supported;
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@ -91,21 +191,36 @@ HRESULT LoadDXGI()
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HRESULT LoadD3D()
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{
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if (d3d_dll_ref++ > 0) return S_OK;
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if (d3d_dll_ref++ > 0)
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return S_OK;
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if (hD3DDll) return S_OK;
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hD3DDll = LoadLibraryA("d3d11.dll");
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if (!hD3DDll)
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hD3DDll_10 = LoadLibraryA("d3d10.dll");
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if (!hD3DDll_10)
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{
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MessageBoxA(NULL, "Failed to load d3d10.dll", "Critical error", MB_OK | MB_ICONERROR);
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--d3d_dll_ref;
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return E_FAIL;
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}
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hD3DDll_11 = LoadLibraryA("d3d11.dll");
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if (!hD3DDll_11)
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{
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MessageBoxA(NULL, "Failed to load d3d11.dll", "Critical error", MB_OK | MB_ICONERROR);
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--d3d_dll_ref;
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return E_FAIL;
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}
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PD3D11CreateDevice = (D3D11CREATEDEVICE)GetProcAddress(hD3DDll, "D3D11CreateDevice");
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if (PD3D11CreateDevice == NULL) MessageBoxA(NULL, "GetProcAddress failed for D3D11CreateDevice!", "Critical error", MB_OK | MB_ICONERROR);
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PD3D11CreateDeviceAndSwapChain = (D3D11CREATEDEVICEANDSWAPCHAIN)GetProcAddress(hD3DDll, "D3D11CreateDeviceAndSwapChain");
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if (PD3D11CreateDeviceAndSwapChain == NULL) MessageBoxA(NULL, "GetProcAddress failed for D3D11CreateDeviceAndSwapChain!", "Critical error", MB_OK | MB_ICONERROR);
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PD3D11CreateDevice = (D3D11CREATEDEVICE)GetProcAddress(hD3DDll_11, "D3D11CreateDevice");
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if (PD3D11CreateDevice == NULL)
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MessageBoxA(NULL, "GetProcAddress failed for D3D11CreateDevice!", "Critical error", MB_OK | MB_ICONERROR);
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PD3D11CreateDeviceAndSwapChain = (D3D11CREATEDEVICEANDSWAPCHAIN)GetProcAddress(hD3DDll_11, "D3D11CreateDeviceAndSwapChain");
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if (PD3D11CreateDeviceAndSwapChain == NULL)
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MessageBoxA(NULL, "GetProcAddress failed for D3D11CreateDeviceAndSwapChain!", "Critical error", MB_OK | MB_ICONERROR);
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PD3D10CreateBlob = (D3D10CREATEBLOB)GetProcAddress(hD3DDll_10, "D3D10CreateBlob");
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if (PD3D10CreateBlob == NULL)
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MessageBoxA(NULL, "GetProcAddress failed for D3D10CreateBlob!", "Critical error", MB_OK | MB_ICONERROR);
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return S_OK;
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}
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@ -201,13 +316,17 @@ void UnloadD3DX()
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void UnloadD3D()
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{
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if (!d3d_dll_ref) return;
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if (--d3d_dll_ref != 0) return;
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if (!d3d_dll_ref || --d3d_dll_ref != 0)
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return;
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FreeLibrary(hD3DDll_10);
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FreeLibrary(hD3DDll_11);
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hD3DDll_10 = hD3DDll_11 = NULL;
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if(hD3DDll) FreeLibrary(hD3DDll);
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hD3DDll = NULL;
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PD3D11CreateDevice = NULL;
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PD3D11CreateDeviceAndSwapChain = NULL;
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PD3D10CreateBlob = NULL;
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}
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void UnloadD3DCompiler()
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@ -220,46 +339,50 @@ void UnloadD3DCompiler()
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PD3DReflect = NULL;
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}
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void EnumAAModes(IDXGIAdapter* adapter, std::vector<DXGI_SAMPLE_DESC>& aa_modes)
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std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
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{
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aa_modes.clear();
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// NOTE: D3D 10.0 doesn't support multisampled resources which are bound as depth buffers AND shader resources.
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// Thus, we can't have MSAA with 10.0 level hardware.
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ID3D11Device* device;
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ID3D11DeviceContext* context;
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D3D_FEATURE_LEVEL feat_level;
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HRESULT hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, D3D11_CREATE_DEVICE_SINGLETHREADED, supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, &device, &feat_level, &context);
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SharedPtr<ID3D11Device> device;
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SharedPtr<ID3D11DeviceContext> context;
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const HRESULT hr = D3D11CreateDeviceShared(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
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D3D11_CREATE_DEVICE_SINGLETHREADED, supported_feature_levels,
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NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, std::addressof(device), &feat_level, std::addressof(context));
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std::vector<DXGI_SAMPLE_DESC> aa_modes;
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if (FAILED(hr) || feat_level == D3D_FEATURE_LEVEL_10_0)
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{
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DXGI_SAMPLE_DESC desc;
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desc.Count = 1;
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desc.Quality = 0;
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aa_modes.push_back(desc);
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SAFE_RELEASE(context);
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SAFE_RELEASE(device);
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return;
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}
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for (int samples = 0; samples < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; ++samples)
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else
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{
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UINT quality_levels = 0;
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device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels);
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if (quality_levels > 0) {
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DXGI_SAMPLE_DESC desc;
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desc.Count = samples;
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for (desc.Quality = 0; desc.Quality < quality_levels; ++desc.Quality)
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aa_modes.push_back(desc);
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for (UINT samples = 0; samples != D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; ++samples)
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{
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UINT quality_levels = 0;
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device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels);
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if (quality_levels > 0)
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{
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DXGI_SAMPLE_DESC desc;
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desc.Count = samples;
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for (desc.Quality = 0; desc.Quality != quality_levels; ++desc.Quality)
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aa_modes.push_back(desc);
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}
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}
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}
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context->Release();
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device->Release();
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return aa_modes;
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}
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DXGI_SAMPLE_DESC GetAAMode(int index)
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{
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return aa_modes[index];
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return g_aa_modes[index];
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}
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HRESULT Create(HWND wnd)
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@ -286,32 +409,37 @@ HRESULT Create(HWND wnd)
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}
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IDXGIFactory* factory;
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IDXGIAdapter* adapter;
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IDXGIOutput* output;
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hr = PCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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if (FAILED(hr))
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MessageBox(wnd, _T("Failed to create IDXGIFactory object"),
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_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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IDXGIAdapter* adapter;
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hr = factory->EnumAdapters(g_ActiveConfig.iAdapter, &adapter);
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if (FAILED(hr))
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{
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// try using the first one
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hr = factory->EnumAdapters(0, &adapter);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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if (FAILED(hr))
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MessageBox(wnd, _T("Failed to enumerate adapters"),
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_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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}
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// TODO: Make this configurable
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IDXGIOutput* output;
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hr = adapter->EnumOutputs(0, &output);
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if (FAILED(hr))
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{
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// try using the first one
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hr = adapter->EnumOutputs(0, &output);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate outputs"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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if (FAILED(hr))
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MessageBox(wnd, _T("Failed to enumerate outputs"),
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_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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}
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// get supported AA modes
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aa_modes.clear();
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EnumAAModes(adapter, aa_modes);
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if (g_Config.iMultisampleMode >= (int)aa_modes.size())
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g_aa_modes = EnumAAModes(adapter);
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if (g_Config.iMultisampleMode >= (int)g_aa_modes.size())
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{
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g_Config.iMultisampleMode = 0;
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UpdateActiveConfig();
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@ -333,49 +461,58 @@ HRESULT Create(HWND wnd)
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mode_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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mode_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, NULL);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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if (FAILED(hr))
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MessageBox(wnd, _T("Failed to find a supported video mode"),
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_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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// forcing buffer resolution to xres and yres.. TODO: The new video mode might not actually be supported!
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swap_chain_desc.BufferDesc.Width = xres;
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swap_chain_desc.BufferDesc.Height = yres;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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D3D11_CREATE_DEVICE_FLAG device_flags = (D3D11_CREATE_DEVICE_FLAG)(D3D11_CREATE_DEVICE_DEBUG|D3D11_CREATE_DEVICE_SINGLETHREADED);
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const D3D11_CREATE_DEVICE_FLAG device_flags = (D3D11_CREATE_DEVICE_FLAG)(D3D11_CREATE_DEVICE_DEBUG
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| D3D11_CREATE_DEVICE_SINGLETHREADED);
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#else
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D3D11_CREATE_DEVICE_FLAG device_flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
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const D3D11_CREATE_DEVICE_FLAG device_flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
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#endif
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hr = PD3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, device_flags,
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supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
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D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device,
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&featlevel, &context);
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||||
if (FAILED(hr) || !device || !context || !swapchain)
|
||||
|
||||
SharedPtr<ID3D11Device> device;
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||||
SharedPtr<IDXGISwapChain> swapchain;
|
||||
SharedPtr<ID3D11DeviceContext> context;
|
||||
|
||||
hr = D3D11CreateDeviceAndSwapChainShared(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, device_flags,
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||||
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION,
|
||||
&swap_chain_desc, std::addressof(swapchain), std::addressof(device), &featlevel, std::addressof(context));
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||||
|
||||
if (FAILED(hr) || !device || !swapchain || !context)
|
||||
{
|
||||
MessageBox(wnd, _T("Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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||||
SAFE_RELEASE(device);
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||||
SAFE_RELEASE(context);
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||||
SAFE_RELEASE(swapchain);
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||||
MessageBox(wnd, _T("Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0"),
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||||
_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
||||
return E_FAIL;
|
||||
}
|
||||
SetDebugObjectName((ID3D11DeviceChild*)context, "device context");
|
||||
|
||||
SetDebugObjectName(context, "device context");
|
||||
|
||||
SAFE_RELEASE(factory);
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||||
SAFE_RELEASE(output);
|
||||
SAFE_RELEASE(adapter);
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||||
|
||||
ID3D11Texture2D* buf;
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||||
hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
if (FAILED(hr))
|
||||
auto const buf = SwapChainGetBufferTexture2DShared(swapchain, 0);
|
||||
if (!buf)
|
||||
{
|
||||
MessageBox(wnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
||||
SAFE_RELEASE(device);
|
||||
SAFE_RELEASE(context);
|
||||
SAFE_RELEASE(swapchain);
|
||||
return E_FAIL;
|
||||
}
|
||||
backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
|
||||
SAFE_RELEASE(buf);
|
||||
|
||||
g_device = device;
|
||||
g_context = context;
|
||||
g_swapchain = swapchain;
|
||||
|
||||
backbuf.reset(new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET));
|
||||
|
||||
CHECK(backbuf!=NULL, "Create back buffer texture");
|
||||
SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetRTV(), "backbuffer render target view");
|
||||
SetDebugObjectName(backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(backbuf->GetRTV(), "backbuffer render target view");
|
||||
|
||||
context->OMSetRenderTargets(1, &backbuf->GetRTV(), NULL);
|
||||
|
||||
@ -384,30 +521,22 @@ HRESULT Create(HWND wnd)
|
||||
device->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &format_support);
|
||||
bgra_textures_supported = (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
|
||||
|
||||
stateman = new StateManager;
|
||||
stateman.reset(new StateManager);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
// release all bound resources
|
||||
context->ClearState();
|
||||
SAFE_RELEASE(backbuf);
|
||||
SAFE_RELEASE(swapchain);
|
||||
SAFE_DELETE(stateman);
|
||||
context->Flush(); // immediately destroy device objects
|
||||
g_context->ClearState();
|
||||
backbuf.reset();
|
||||
g_swapchain.reset();
|
||||
stateman.reset();
|
||||
g_context->Flush(); // immediately destroy device objects
|
||||
|
||||
SAFE_RELEASE(context);
|
||||
ULONG references = device->Release();
|
||||
if (references)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
|
||||
}
|
||||
else
|
||||
{
|
||||
NOTICE_LOG(VIDEO, "Successfully released all device references!");
|
||||
}
|
||||
device = NULL;
|
||||
g_context.reset();
|
||||
g_device.reset();
|
||||
|
||||
// unload DLLs
|
||||
UnloadD3DX();
|
||||
@ -436,7 +565,7 @@ const char* PixelShaderVersionString()
|
||||
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "ps_4_0";
|
||||
}
|
||||
|
||||
D3DTexture2D* &GetBackBuffer() { return backbuf; }
|
||||
D3DTexture2D* GetBackBuffer() { return backbuf.get(); }
|
||||
unsigned int GetBackBufferWidth() { return xres; }
|
||||
unsigned int GetBackBufferHeight() { return yres; }
|
||||
|
||||
@ -469,31 +598,27 @@ unsigned int GetMaxTextureSize()
|
||||
void Reset()
|
||||
{
|
||||
// release all back buffer references
|
||||
SAFE_RELEASE(backbuf);
|
||||
backbuf.reset();
|
||||
|
||||
// resize swapchain buffers
|
||||
RECT client;
|
||||
GetClientRect(hWnd, &client);
|
||||
xres = client.right - client.left;
|
||||
yres = client.bottom - client.top;
|
||||
D3D::swapchain->ResizeBuffers(1, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
|
||||
D3D::g_swapchain->ResizeBuffers(1, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
|
||||
|
||||
// recreate back buffer texture
|
||||
ID3D11Texture2D* buf;
|
||||
HRESULT hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
if (FAILED(hr))
|
||||
auto const buf = SwapChainGetBufferTexture2DShared(g_swapchain, 0);
|
||||
if (!buf)
|
||||
{
|
||||
MessageBox(hWnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
||||
SAFE_RELEASE(device);
|
||||
SAFE_RELEASE(context);
|
||||
SAFE_RELEASE(swapchain);
|
||||
return;
|
||||
}
|
||||
backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
|
||||
SAFE_RELEASE(buf);
|
||||
|
||||
backbuf.reset(new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET));
|
||||
CHECK(backbuf!=NULL, "Create back buffer texture");
|
||||
SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetRTV(), "backbuffer render target view");
|
||||
SetDebugObjectName(backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(backbuf->GetRTV(), "backbuffer render target view");
|
||||
}
|
||||
|
||||
bool BeginFrame()
|
||||
@ -503,8 +628,9 @@ bool BeginFrame()
|
||||
PanicAlert("BeginFrame called although a frame is already in progress");
|
||||
return false;
|
||||
}
|
||||
|
||||
bFrameInProgress = true;
|
||||
return (device != NULL);
|
||||
return (g_device != NULL);
|
||||
}
|
||||
|
||||
void EndFrame()
|
||||
@ -520,7 +646,7 @@ void EndFrame()
|
||||
void Present()
|
||||
{
|
||||
// TODO: Is 1 the correct value for vsyncing?
|
||||
swapchain->Present((UINT)g_ActiveConfig.bVSync, 0);
|
||||
g_swapchain->Present((UINT)g_ActiveConfig.bVSync, 0);
|
||||
}
|
||||
|
||||
} // namespace D3D
|
||||
|
Reference in New Issue
Block a user