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https://github.com/dolphin-emu/dolphin.git
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I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,9 +19,7 @@
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#define _LINEGEOMETRYSHADER_H
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#include "VideoCommon.h"
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struct ID3D11Buffer;
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struct ID3D11GeometryShader;
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#include "D3DUtil.h"
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namespace DX11
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{
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@ -30,27 +28,21 @@ namespace DX11
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// vertex format.
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class LineGeometryShader
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{
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public:
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LineGeometryShader();
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void Init();
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void Shutdown();
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// Returns true on success, false on failure
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bool SetShader(u32 components, float lineWidth, float texOffset,
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float vpWidth, float vpHeight);
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private:
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bool m_ready;
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ID3D11Buffer* m_paramsBuffer;
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SharedPtr<ID3D11Buffer> m_paramsBuffer;
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typedef std::map<u32, ID3D11GeometryShader*> ComboMap;
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typedef std::map<u32, SharedPtr<ID3D11GeometryShader>> ComboMap;
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ComboMap m_shaders;
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};
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}
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