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https://github.com/dolphin-emu/dolphin.git
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I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,22 +20,16 @@
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#include "VideoCommon.h"
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struct ID3D11Texture2D;
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struct ID3D11ShaderResourceView;
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struct ID3D11PixelShader;
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#include "D3DUtil.h"
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namespace DX11
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{
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class Television
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{
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public:
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Television();
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void Init();
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void Shutdown();
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~Television();
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// Submit video data to be drawn. This will change the current state of the
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// TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB
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@ -54,10 +48,9 @@ private:
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// Used for real XFB mode
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ID3D11Texture2D* m_yuyvTexture;
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SharedPtr<ID3D11Texture2D> m_yuyvTexture;
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ID3D11ShaderResourceView* m_yuyvTextureSRV;
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ID3D11PixelShader* m_pShader;
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SharedPtr<ID3D11PixelShader> m_pShader;
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};
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}
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