I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-30 07:17:23 +00:00
parent c316417a34
commit 3d5d205c73
40 changed files with 1384 additions and 1611 deletions

View File

@ -20,22 +20,16 @@
#include "VideoCommon.h"
struct ID3D11Texture2D;
struct ID3D11ShaderResourceView;
struct ID3D11PixelShader;
#include "D3DUtil.h"
namespace DX11
{
class Television
{
public:
Television();
void Init();
void Shutdown();
~Television();
// Submit video data to be drawn. This will change the current state of the
// TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB
@ -54,10 +48,9 @@ private:
// Used for real XFB mode
ID3D11Texture2D* m_yuyvTexture;
SharedPtr<ID3D11Texture2D> m_yuyvTexture;
ID3D11ShaderResourceView* m_yuyvTextureSRV;
ID3D11PixelShader* m_pShader;
SharedPtr<ID3D11PixelShader> m_pShader;
};
}