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I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -33,12 +33,11 @@ public:
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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D3DTexture2D *const texture;
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std::unique_ptr<D3DTexture2D> const texture;
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D3D11_USAGE usage;
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TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
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~TCacheEntry();
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TCacheEntry(std::unique_ptr<D3DTexture2D>&& _tex) : texture(std::move(_tex)) {}
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
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