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synced 2025-07-22 22:00:39 -06:00
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -116,18 +116,13 @@ static const UINT MAX_BYTES_PER_ENCODE = MAX_BYTES_PER_BLOCK_ROW*(EFB_HEIGHT/4);
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class TextureEncoder
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{
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public:
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virtual ~TextureEncoder() {}
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virtual ~TextureEncoder() { }
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virtual void Init() = 0;
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virtual void Shutdown() = 0;
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// Returns size in bytes of encoded block of memory
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virtual size_t Encode(u8* dst, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf) = 0;
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};
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}
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