I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-30 07:17:23 +00:00
parent c316417a34
commit 3d5d205c73
40 changed files with 1384 additions and 1611 deletions

View File

@ -29,13 +29,10 @@ class VertexManager : public ::VertexManager
{
public:
VertexManager();
~VertexManager();
NativeVertexFormat* CreateNativeVertexFormat();
private:
void CreateDeviceObjects();
void DestroyDeviceObjects();
void LoadBuffers();
void Draw(UINT stride);
// temp
@ -47,8 +44,8 @@ private:
UINT m_triangleDrawIndex;
UINT m_lineDrawIndex;
UINT m_pointDrawIndex;
ID3D11Buffer* m_indexBuffer;
ID3D11Buffer* m_vertexBuffer;
SharedPtr<ID3D11Buffer> m_indexBuffer;
SharedPtr<ID3D11Buffer> m_vertexBuffer;
LineGeometryShader m_lineShader;
PointGeometryShader m_pointShader;