DolphinQt: adapt so that it can boot games.

This commit is contained in:
Augustin Cavalier
2014-11-02 13:53:48 -05:00
parent 29593d403b
commit 3d63d22e53
11 changed files with 395 additions and 63 deletions

View File

@ -5,9 +5,14 @@
#include <cstdarg>
#include <cstring>
#include <QApplication>
#include <QResizeEvent>
#include "Common/MsgHandler.h"
#include "Core/Host.h"
#include "DolphinQt/MainWindow.h"
void Host_SysMessage(const char *fmt, ...)
{
va_list list;
@ -27,9 +32,48 @@ void Host_Message(int id)
// TODO
}
void Host_UpdateMainFrame()
{
// TODO
}
void Host_UpdateTitle(const std::string& title)
{
// TODO
}
void* Host_GetRenderHandle()
{
return nullptr;
return (void*)(g_main_window->GetRenderWidget()->winId());
}
void Host_GetRenderWindowSize(int& x, int& y, int& w, int& h)
{
// TODO: Make it more clear what this is supposed to return.. i.e. WX always sets x=y=0
g_main_window->RenderWidgetSize(x, y, w, h);
x = 0;
y = 0;
}
void Host_RequestRenderWindowSize(int w, int h)
{
DRenderWidget* render_widget = g_main_window->GetRenderWidget();
qApp->postEvent(render_widget, new QResizeEvent(QSize(w, h), render_widget->size()));
}
bool Host_RendererHasFocus()
{
return g_main_window->RenderWidgetHasFocus();
}
bool Host_UIHasFocus()
{
return g_main_window->isActiveWindow();
}
void Host_RequestFullscreen(bool enable)
{
// TODO
}
void Host_NotifyMapLoaded()
@ -42,31 +86,6 @@ void Host_UpdateDisasmDialog()
// TODO
}
void Host_UpdateMainFrame()
{
// TODO
}
void Host_UpdateTitle(const std::string& title)
{
// TODO
}
void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
{
// TODO
}
void Host_RequestRenderWindowSize(int width, int height)
{
// TODO
}
void Host_RequestFullscreen(bool enable_fullscreen)
{
// TODO
}
void Host_SetStartupDebuggingParameters()
{
// TODO
@ -77,18 +96,6 @@ void Host_SetWiiMoteConnectionState(int state)
// TODO
}
bool Host_UIHasFocus()
{
// TODO
return false;
}
bool Host_RendererHasFocus()
{
// TODO
return false;
}
void Host_ConnectWiimote(int wm_idx, bool connect)
{
// TODO