DolphinQt: adapt so that it can boot games.

This commit is contained in:
Augustin Cavalier
2014-11-02 13:53:48 -05:00
parent 29593d403b
commit 3d63d22e53
11 changed files with 395 additions and 63 deletions

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <QMessageBox>
#include "DolphinQt/VideoInterface/RenderWidget.h"
DRenderWidget::DRenderWidget(QWidget* parent_widget)
: QWidget(parent_widget)
{
setAttribute(Qt::WA_NativeWindow, true);
setAttribute(Qt::WA_OpaquePaintEvent, true);
setAttribute(Qt::WA_NoSystemBackground, true);
}
void DRenderWidget::closeEvent(QCloseEvent* e)
{
// TODO: update render window positions in config
// TODO: Do this differently...
emit Closed();
QWidget::closeEvent(e);
}

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
class DRenderWidget : public QWidget
{
Q_OBJECT
public:
DRenderWidget(QWidget* parent_widget = nullptr);
protected:
// Some window managers start window dragging if an "empty" window area was clicked.
// Prevent this by intercepting the mouse press event.
void mousePressEvent(QMouseEvent*) override {}
void paintEvent(QPaintEvent*) override {}
private slots:
void closeEvent(QCloseEvent* e) override;
signals:
void Closed();
};

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@ -1,11 +0,0 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/GLInterfaceBase.h"
cInterfaceBase* HostGL_CreateGLInterface()
{
// TODO
return nullptr;
}