VideoCommon: Use freelook field of view to change the perspective of the camera

This commit is contained in:
iwubcode
2020-05-18 17:22:41 -05:00
parent 98de22a1e6
commit 3d7d4dfc8a
3 changed files with 39 additions and 6 deletions

View File

@ -204,6 +204,11 @@ Common::Matrix44 FreeLookCamera::GetView()
return m_camera_controller->GetView();
}
Common::Vec2 FreeLookCamera::GetFieldOfView() const
{
return Common::Vec2{m_fov_x, m_fov_y};
}
void FreeLookCamera::MoveVertical(float amt)
{
m_camera_controller->MoveVertical(amt);
@ -228,9 +233,23 @@ void FreeLookCamera::Rotate(const Common::Vec3& amt)
m_dirty = true;
}
void FreeLookCamera::IncreaseFovX(float fov)
{
m_fov_x += fov;
m_fov_x = std::clamp(m_fov_x, 0.1f, m_fov_x);
}
void FreeLookCamera::IncreaseFovY(float fov)
{
m_fov_y += fov;
m_fov_y = std::clamp(m_fov_y, 0.1f, m_fov_y);
}
void FreeLookCamera::Reset()
{
m_camera_controller->Reset();
m_fov_x = 1.0f;
m_fov_y = 1.0f;
m_dirty = true;
}
@ -239,6 +258,8 @@ void FreeLookCamera::DoState(PointerWrap& p)
if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
{
p.Do(m_current_type);
p.Do(m_fov_x);
p.Do(m_fov_y);
if (m_camera_controller)
{
m_camera_controller->DoState(p);