mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
D3D11: Use D3DCommon where appropriate
This commit is contained in:
@ -13,6 +13,7 @@
|
||||
#include "VideoBackends/D3D/D3DBase.h"
|
||||
#include "VideoBackends/D3D/D3DState.h"
|
||||
#include "VideoBackends/D3D/DXTexture.h"
|
||||
#include "VideoBackends/D3DCommon/Common.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace DX11
|
||||
@ -360,10 +361,7 @@ ID3D11SamplerState* StateCache::Get(SamplerState state)
|
||||
|
||||
ID3D11SamplerState* res = nullptr;
|
||||
HRESULT hr = D3D::device->CreateSamplerState(&sampdc, &res);
|
||||
if (FAILED(hr))
|
||||
PanicAlert("Fail %s %d\n", __FILE__, __LINE__);
|
||||
|
||||
D3D::SetDebugObjectName(res, "sampler state used to emulate the GX pipeline");
|
||||
CHECK(SUCCEEDED(hr), "Creating D3D sampler state failed");
|
||||
m_sampler.emplace(state.hex, res);
|
||||
return res;
|
||||
}
|
||||
@ -400,7 +398,6 @@ ID3D11BlendState* StateCache::Get(BlendingState state)
|
||||
HRESULT hr = D3D::device1->CreateBlendState1(&desc, &res);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
D3D::SetDebugObjectName(res, "blend state used to emulate the GX pipeline");
|
||||
m_blend.emplace(state.hex, res);
|
||||
return res;
|
||||
}
|
||||
@ -443,10 +440,7 @@ ID3D11BlendState* StateCache::Get(BlendingState state)
|
||||
ID3D11BlendState* res = nullptr;
|
||||
|
||||
HRESULT hr = D3D::device->CreateBlendState(&desc, &res);
|
||||
if (FAILED(hr))
|
||||
PanicAlert("Failed to create blend state at %s %d\n", __FILE__, __LINE__);
|
||||
|
||||
D3D::SetDebugObjectName(res, "blend state used to emulate the GX pipeline");
|
||||
CHECK(SUCCEEDED(hr), "Creating D3D blend state failed");
|
||||
m_blend.emplace(state.hex, res);
|
||||
return res;
|
||||
}
|
||||
@ -468,10 +462,7 @@ ID3D11RasterizerState* StateCache::Get(RasterizationState state)
|
||||
|
||||
ID3D11RasterizerState* res = nullptr;
|
||||
HRESULT hr = D3D::device->CreateRasterizerState(&desc, &res);
|
||||
if (FAILED(hr))
|
||||
PanicAlert("Failed to create rasterizer state at %s %d\n", __FILE__, __LINE__);
|
||||
|
||||
D3D::SetDebugObjectName(res, "rasterizer state used to emulate the GX pipeline");
|
||||
CHECK(SUCCEEDED(hr), "Creating D3D rasterizer state failed");
|
||||
m_raster.emplace(state.hex, res);
|
||||
return res;
|
||||
}
|
||||
@ -515,13 +506,8 @@ ID3D11DepthStencilState* StateCache::Get(DepthState state)
|
||||
ID3D11DepthStencilState* res = nullptr;
|
||||
|
||||
HRESULT hr = D3D::device->CreateDepthStencilState(&depthdc, &res);
|
||||
if (SUCCEEDED(hr))
|
||||
D3D::SetDebugObjectName(res, "depth-stencil state used to emulate the GX pipeline");
|
||||
else
|
||||
PanicAlert("Failed to create depth state at %s %d\n", __FILE__, __LINE__);
|
||||
|
||||
CHECK(SUCCEEDED(hr), "Creating D3D depth stencil state failed");
|
||||
m_depth.emplace(state.hex, res);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user