D3D11: Use D3DCommon where appropriate

This commit is contained in:
Stenzek
2019-03-09 23:31:36 +10:00
parent ea15080d8f
commit 3d8014beb5
19 changed files with 433 additions and 1055 deletions

View File

@ -11,6 +11,7 @@ namespace DX11
{
class VideoBackend : public VideoBackendBase
{
public:
bool Initialize(const WindowSystemInfo& wsi) override;
void Shutdown() override;
@ -18,5 +19,8 @@ class VideoBackend : public VideoBackendBase
std::string GetDisplayName() const override;
void InitBackendInfo() override;
private:
void FillBackendInfo();
};
} // namespace DX11