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D3D11: Use D3DCommon where appropriate
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@ -11,6 +11,7 @@ namespace DX11
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{
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class VideoBackend : public VideoBackendBase
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{
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public:
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bool Initialize(const WindowSystemInfo& wsi) override;
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void Shutdown() override;
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@ -18,5 +19,8 @@ class VideoBackend : public VideoBackendBase
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std::string GetDisplayName() const override;
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void InitBackendInfo() override;
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private:
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void FillBackendInfo();
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};
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} // namespace DX11
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