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D3D11: Use D3DCommon where appropriate
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@ -14,8 +14,10 @@
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/PerfQuery.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/SwapChain.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/VideoBackend.h"
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#include "VideoBackends/D3DCommon/Common.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/ShaderCache.h"
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@ -37,15 +39,15 @@ std::string VideoBackend::GetDisplayName() const
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void VideoBackend::InitBackendInfo()
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{
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HRESULT hr = DX11::D3D::LoadDXGI();
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if (SUCCEEDED(hr))
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hr = DX11::D3D::LoadD3D();
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if (FAILED(hr))
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{
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DX11::D3D::UnloadDXGI();
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if (!D3DCommon::LoadLibraries())
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return;
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}
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FillBackendInfo();
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D3DCommon::UnloadLibraries();
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}
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void VideoBackend::FillBackendInfo()
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{
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g_Config.backend_info.api_type = APIType::D3D;
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g_Config.backend_info.MaxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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g_Config.backend_info.bUsesLowerLeftOrigin = false;
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@ -73,82 +75,36 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = true;
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g_Config.backend_info.bSupportsST3CTextures = true;
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g_Config.backend_info.bSupportsBPTCTextures = true;
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g_Config.backend_info.bSupportsEarlyZ = true;
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g_Config.backend_info.bSupportsBBox = true;
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
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g_Config.backend_info.bSupportsGSInstancing = true;
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g_Config.backend_info.bSupportsSSAA = true;
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IDXGIFactory2* factory;
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IDXGIAdapter* ad;
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hr = DX11::PCreateDXGIFactory(__uuidof(IDXGIFactory2), (void**)&factory);
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if (FAILED(hr))
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PanicAlert("Failed to create IDXGIFactory object");
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// adapters
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g_Config.backend_info.Adapters.clear();
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g_Config.backend_info.AAModes.clear();
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while (factory->EnumAdapters((UINT)g_Config.backend_info.Adapters.size(), &ad) !=
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DXGI_ERROR_NOT_FOUND)
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{
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const size_t adapter_index = g_Config.backend_info.Adapters.size();
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DXGI_ADAPTER_DESC desc;
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ad->GetDesc(&desc);
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// TODO: These don't get updated on adapter change, yet
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if (adapter_index == g_Config.iAdapter)
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{
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std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad);
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// First iteration will be 1. This equals no AA.
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for (unsigned int i = 0; i < modes.size(); ++i)
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{
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g_Config.backend_info.AAModes.push_back(modes[i].Count);
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}
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D3D_FEATURE_LEVEL feature_level = D3D::GetFeatureLevel(ad);
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bool shader_model_5_supported = feature_level >= D3D_FEATURE_LEVEL_11_0;
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g_Config.backend_info.MaxTextureSize = D3D::GetMaxTextureSize(feature_level);
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// Requires the earlydepthstencil attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
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// Requires full UAV functionality (only available in shader model 5)
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g_Config.backend_info.bSupportsBBox =
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics = shader_model_5_supported;
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// Requires the instance attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
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// Sample shading requires shader model 5
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g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
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}
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g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
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ad->Release();
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}
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factory->Release();
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DX11::D3D::UnloadDXGI();
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DX11::D3D::UnloadD3D();
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g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
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g_Config.backend_info.AAModes = D3D::GetAAModes(g_Config.iAdapter);
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}
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bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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{
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if (!D3D::Create(g_Config.iAdapter, g_Config.bEnableValidationLayer))
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return false;
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FillBackendInfo();
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InitializeShared();
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(wsi.render_surface))))
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std::unique_ptr<SwapChain> swap_chain;
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if (wsi.render_surface && !(swap_chain = SwapChain::Create(wsi)))
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{
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PanicAlert("Failed to create D3D device.");
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PanicAlertT("Failed to create D3D swap chain");
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ShutdownShared();
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D3D::Destroy();
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return false;
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}
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int backbuffer_width = 1, backbuffer_height = 1;
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if (D3D::swapchain)
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{
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DXGI_SWAP_CHAIN_DESC1 desc = {};
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D3D::swapchain->GetDesc1(&desc);
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backbuffer_width = std::max(desc.Width, 1u);
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backbuffer_height = std::max(desc.Height, 1u);
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}
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// internal interfaces
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g_renderer =
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std::make_unique<Renderer>(backbuffer_width, backbuffer_height, wsi.render_surface_scale);
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g_renderer = std::make_unique<Renderer>(std::move(swap_chain), wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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@ -158,6 +114,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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!g_shader_cache->Initialize() || !g_framebuffer_manager->Initialize() ||
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!g_texture_cache->Initialize())
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{
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Shutdown();
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return false;
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}
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@ -181,7 +138,6 @@ void VideoBackend::Shutdown()
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g_renderer.reset();
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ShutdownShared();
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D3D::Close();
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D3D::Destroy();
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}
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} // namespace DX11
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