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Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -145,12 +145,15 @@ void SaveSSEState()
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saved_sse_state = _mm_getcsr();
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}
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void MatrixMul(int n, const float *a, const float *b, float *result)
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inline void MatrixMul(int n, const float *a, const float *b, float *result)
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{
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for(int i = 0; i < n; ++i) {
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for(int j= 0; j < n; ++j) {
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for (int i = 0; i < n; ++i)
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{
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for (int j = 0; j < n; ++j)
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{
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float temp = 0;
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for(int k = 0; k < n; ++k) {
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for (int k = 0; k < n; ++k)
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{
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temp += a[i * n + k] * b[k * n + j];
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}
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result[i * n + j] = temp;
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@ -207,9 +210,9 @@ void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
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void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
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{
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for(int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; ++i) {
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result[i] = 0;
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for(int k = 0; k < 3; ++k) {
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for (int k = 0; k < 3; ++k) {
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result[i] += a.data[i * 3 + k] * vec[k];
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}
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}
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@ -226,13 +229,16 @@ void Matrix44::LoadIdentity(Matrix44 &mtx)
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void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
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{
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for(int i = 0; i < 3; ++i) {
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for(int j = 0; j < 3; ++j) {
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for (int i = 0; i < 3; ++i)
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{
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for (int j = 0; j < 3; ++j)
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{
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mtx.data[i * 4 + j] = m33.data[i * 3 + j];
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}
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}
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for(int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; ++i)
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{
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mtx.data[i * 4 + 3] = 0;
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mtx.data[i + 12] = 0;
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}
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