Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-06-28 20:04:07 +00:00
parent faa63713e2
commit 3d9279a73f
11 changed files with 147 additions and 31 deletions

View File

@ -62,6 +62,7 @@
#define BPMEM_COPYFILTER1 0x54
#define BPMEM_CLEARBBOX1 0x55
#define BPMEM_CLEARBBOX2 0x56
// what about 0x57?
#define BPMEM_UNKNOWN 0x58
#define BPMEM_SCISSOROFFSET 0x59
#define BPMEM_UNKNOWN1 0x60